| ammo_shells | This is one box of shotgun shells. |
| ammo_bullets | This is one box of bullets. |
| ammo_cells | This is one box of cells. |
| ammo_grenades | This is one box of grenades. |
| ammo_rockets | This is one box of rockets. |
| ammo_slugs | This is one box of railgun slugs. |
| func_areaportal | This stops the engine from looking beyond the brush the entity is associated with. It is useful for things like doors, which, when closed, should be forced to block VIS. |
| func_clock | This is a timer that can be associated with other entities in order to control timed functions. |
| func_conveyor | This is a stationary brush that moves players in a line when stepped on. |
| func_door | This is, quite obviously, a basic door. It can be made to open in any direction. |
| func_door_rotating | This is a door that rotates rather than sliding. It must be given an origin. |
| func_door_secret | This is a secret door that can only be opened with a trigger or by being shot. |
| func_explosive | This makes a brush explosive. When shot, the amount of debris can be controlled. |
| func_group | This will group brushes together within your editor. |
| func_killbox | This will kill anyone standing inside of it when it is triggered. |
| func_object | This is an object that will fall if its support is removed. |
| func_timer | This is a basic timer to be used in-game. |
| func_train | This is a moving platform that players can ride. |
| func_wall | This is a brush that can appear in the map when triggered, killing anything in its way. |
| func_water | This is a movable water brush for use with flowing or rising water. It is NOT needed to make still water. |
| info_null | This is an entity who's only point is to simply exist as a name. It can be used for targeting spotlights, etc. |
| info_notnull | This is another entity that is used in targeting lighting. |
| info_player_start | This is a single player spawnpoint. |
| info_player_deathmatch | This is a deathmatch spawnpoint. |
| info_player_coop | This is a coop spawnpoint. |
| info_player_intermission | This is used during intermission points in multiplayer. |
| item_ancient_head | This is an item that gives you +2 health. |
| item_adrenaline | This is an adrenaline, which adds one to your maximum health. |
| item_armor_body | This is a set of body armor. |
| item_armor_combat | This is a set of combat armor. |
| item_armor_jacket | This is a set of jacket armor. |
| item_armor_shard | This is an armor shard. |
| item_bandolier | This is a bandolier, which is used for carrying ammo. |
| item_breather | This is the underwater breather. |
| item_enviro | This is the environmental suit. |
| item_health | This is a +10 health pack. |
| item_health_small | This is a +2 health pack (stimpack). |
| item_health_large | This is a +20 health pack. |
| item_health_mega | This is a +100 health pack (megahealth). |
| item_invulnerability | This is an invulnerability. |
| item_pack | This is a backpack, which is used for carrying ammo. |
| item_power_screen | This is the energy shield. |
| item_power_shield | This is a shield belt. |
| item_quad | This is a Quad Damage. |
| item_silencer | This is a silencer. |
| key_data_cd | This is the key that looks like a CD. |
| key_power_cube | This is the key that looks like a cube. |
| key_pyramid | This is the key from jail3. |
| key_data_spinner | This is the key from the city computer. |
| key_pass | This is a security pass. |
| key_blue_key | This is a key for red doors. |
| key_red_key | This is a key for blue doors. |
| key_commander_head | This is the Tank Commander's head. |
| key_airstrike_target | This is also the Tank Commander's head. |
| light | This is a basic light. |
| light_mine1 | This is a mine light. |
| light_mine2 | This is a mine light. |
| misc_banner | This is a banner, which waves in the wind. |
| misc_bigviper | This is a large stationary viper as seen in Paul's intro. |
| misc_blackhole | This creates the 3 spinning rings seen in the game. |
| misc_deadsoldier | This is used to place dead soldiers, and has 6 possible positions. |
| misc_eastertank | This is one of Quake 2's Easter eggs. |
| misc_easterchick | This is one of Quake 2's Easter eggs. |
| misc_easterchick2 | This is one of Quake 2's Easter eggs. |
| misc_explobox | This is a large exploding box. |
| misc_gib_arm | This is an amputated arm, for use with target_spawner. |
| misc_gib_leg | This is an amputated leg, for use with target_spawner. |
| misc_gib_head | This is a decapitated head, for use with target_spawner. |
| misc_insane | This is one of the insane soldiers often seen in the jail maps. It has various possible positions. |
| misc_satellite_dish | This is a large satellite dish. |
| misc_strogg_ship | This is one of the ships you see flying outside. |
| misc_teleporter | This is a teleporter, used to move players to other parts of the map. |
| misc_teleporter_dest | This is a teleport destination. It must be associated with a teleporter. |
| misc_viper | This is the Viper seen in the flyby bombing. |
| misc_viper_bomb | This is one of the bombs associated with the Viper. |
| monster_berserk | This is the Berserker. |
| monster_boss2 | This is the second boss. |
| monster_boss3_stand | This is a harmless boss that stands around until it is targetted, then teleports away. |
| monster_jorg | This is a Jorg. |
| monster_makron | This is a broken entity. Don't use it! |
| monster_brain | This is a Brains. |
| monster_chick | This is an Iron Maiden. |
| monster_flipper | This is a Barracuda Shark. |
| monster_floater | This is an Icarus. |
| monster_flyer | This is a Flyer. |
| monster_gladiator | This is a Gladiator. |
| monster_gunner | This is a Gunner. |
| monster_hover | This is a Technician. |
| monster_infantry | This is an Enforcer. |
| monster_medic | This is a Medic. |
| monster_mutant | This is a Mutant. |
| monster_parasite | This is a Parasite. |
| monster_soldier_light | This is a Light Guard. |
| monster_soldier | This is a Shotgun Guard. |
| monster_soldier_ss | This is the Machinegun Guard. |
| monster_supertank | This is a SuperTank. |
| monster_tank | This is the smaller Tank. |
| monster_tank_commander | This is a Tank Commander. |
| monster_commander_body | This is the Tank Commander's decapitated body. |
| point_combat | This is the point a targeted monster will run to before attacking a player. |
| path_corner | This is used for trains and other moving entities. |
| target_actor | This is an actor for use in single player maps. |
| target_blaster | This is a trap that fires blaster shots when triggered. |
| target_crosslevel_target | This is used to control multiple triggers. |
| target_crosslevel_trigger | This is used to control multiple triggers. |
| target_changelevel | This will change the map. |
| target_character | This is used with target_string. |
| target_earthquake | This creates a map-wide earthquake that affects all players and monsters. |
| target_explosion | This will cause an explosion. |
| target_goal | This will count a goal as being completed. |
| target_help | This will send a message to a comm. device. |
| target_laser | This is a trap that will fire various types of lasers. |
| target_lightramp | This will cause light to fade in or out. |
| target_secret | This will count as finding a secret. |
| target_spawner | This will spawn certain entities, such as the arms and legs seen in the factory maps. |
| target_speaker | This will play a specified sound. |
| target_splash | This creates a particle splash effect. |
| target_temp_entity | This fires an origin based temp entity event to the clients. |
| trigger_always | This is a trigger that will always fire. |
| turret_base | This is a moving turret, as seen in single player. |
| turret_breach | This is the portion of the turret that the player must be on in order to gain control. |
| trigger_counter | This will count down a sequence of triggers until the sequence is completed. |
| turret_driver | This is a turret operator. |
| trigger_elevator | This is an elevator that will carry players up or down. |
| trigger_gravity | This will temporarily change the gravity for other entities. |
| trigger_hurt | This will hurt any player or monster that comes into contact with it. |
| trigger_key | This trigger will only work if a player has a certain key. |
| trigger_monsterjump | This will cause monsters to jump, such as over a pit. |
| trigger_multiple | This will trigger more than one entity. |
| trigger_once | This will only trigger an entity once. |
| trigger_push | This will push the player in a certain direction. |
| trigger_relay | This is a fixed trigger that can only be fired by other events. |
| target_string | This will target a string. |
| viewthing | This is a debug entity. Don't use it! |
| weapon_shotgun | This is the Shotgun. |
| weapon_supershotgun | This is the Double-Barrelled Shotgun. |
| weapon_machinegun | This is the small Machinegun. |
| weapon_chaingun | This is the larger Chaingun. |
| weapon_grenadelauncher | This is the Grenade Launcher. |
| weapon_rocketlauncher | This is the Rocket Launcher. |
| weapon_hyperblaster | This is the Hyperblaster. |
| weapon_railgun | This is the Railgun. |
| weapon_bfg | This is the BFG. |