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Mapper's Guide

introduction | entities | environment | gameplay | performance | publishing


Entities, as was said before, are the components of the map that control the dynamic functions of the game. Ammo, weapons, and items are entities, as well as models, lights, sound sources, teleporters, and just about anything else that isn't a static brush. The following is a complete list of every entity in Quake 2.

ammo_shellsThis is one box of shotgun shells.
ammo_bulletsThis is one box of bullets.
ammo_cellsThis is one box of cells.
ammo_grenadesThis is one box of grenades.
ammo_rocketsThis is one box of rockets.
ammo_slugsThis is one box of railgun slugs.
func_areaportalThis stops the engine from looking beyond the brush the entity is associated with. It is useful for things like doors, which, when closed, should be forced to block VIS.
func_clockThis is a timer that can be associated with other entities in order to control timed functions.
func_conveyorThis is a stationary brush that moves players in a line when stepped on.
func_doorThis is, quite obviously, a basic door. It can be made to open in any direction.
func_door_rotatingThis is a door that rotates rather than sliding. It must be given an origin.
func_door_secretThis is a secret door that can only be opened with a trigger or by being shot.
func_explosiveThis makes a brush explosive. When shot, the amount of debris can be controlled.
func_groupThis will group brushes together within your editor.
func_killboxThis will kill anyone standing inside of it when it is triggered.
func_objectThis is an object that will fall if its support is removed.
func_timerThis is a basic timer to be used in-game.
func_trainThis is a moving platform that players can ride.
func_wallThis is a brush that can appear in the map when triggered, killing anything in its way.
func_waterThis is a movable water brush for use with flowing or rising water. It is NOT needed to make still water.
info_nullThis is an entity who's only point is to simply exist as a name. It can be used for targeting spotlights, etc.
info_notnullThis is another entity that is used in targeting lighting.
info_player_startThis is a single player spawnpoint.
info_player_deathmatchThis is a deathmatch spawnpoint.
info_player_coopThis is a coop spawnpoint.
info_player_intermissionThis is used during intermission points in multiplayer.
item_ancient_headThis is an item that gives you +2 health.
item_adrenalineThis is an adrenaline, which adds one to your maximum health.
item_armor_bodyThis is a set of body armor.
item_armor_combatThis is a set of combat armor.
item_armor_jacketThis is a set of jacket armor.
item_armor_shardThis is an armor shard.
item_bandolierThis is a bandolier, which is used for carrying ammo.
item_breatherThis is the underwater breather.
item_enviroThis is the environmental suit.
item_healthThis is a +10 health pack.
item_health_smallThis is a +2 health pack (stimpack).
item_health_largeThis is a +20 health pack.
item_health_megaThis is a +100 health pack (megahealth).
item_invulnerabilityThis is an invulnerability.
item_packThis is a backpack, which is used for carrying ammo.
item_power_screenThis is the energy shield.
item_power_shieldThis is a shield belt.
item_quadThis is a Quad Damage.
item_silencerThis is a silencer.
key_data_cdThis is the key that looks like a CD.
key_power_cubeThis is the key that looks like a cube.
key_pyramidThis is the key from jail3.
key_data_spinnerThis is the key from the city computer.
key_passThis is a security pass.
key_blue_keyThis is a key for red doors.
key_red_keyThis is a key for blue doors.
key_commander_headThis is the Tank Commander's head.
key_airstrike_targetThis is also the Tank Commander's head.
lightThis is a basic light.
light_mine1This is a mine light.
light_mine2This is a mine light.
misc_bannerThis is a banner, which waves in the wind.
misc_bigviperThis is a large stationary viper as seen in Paul's intro.
misc_blackholeThis creates the 3 spinning rings seen in the game.
misc_deadsoldierThis is used to place dead soldiers, and has 6 possible positions.
misc_eastertankThis is one of Quake 2's Easter eggs.
misc_easterchickThis is one of Quake 2's Easter eggs.
misc_easterchick2This is one of Quake 2's Easter eggs.
misc_exploboxThis is a large exploding box.
misc_gib_armThis is an amputated arm, for use with target_spawner.
misc_gib_legThis is an amputated leg, for use with target_spawner.
misc_gib_headThis is a decapitated head, for use with target_spawner.
misc_insaneThis is one of the insane soldiers often seen in the jail maps. It has various possible positions.
misc_satellite_dishThis is a large satellite dish.
misc_strogg_shipThis is one of the ships you see flying outside.
misc_teleporterThis is a teleporter, used to move players to other parts of the map.
misc_teleporter_destThis is a teleport destination. It must be associated with a teleporter.
misc_viperThis is the Viper seen in the flyby bombing.
misc_viper_bombThis is one of the bombs associated with the Viper.
monster_berserkThis is the Berserker.
monster_boss2This is the second boss.
monster_boss3_standThis is a harmless boss that stands around until it is targetted, then teleports away.
monster_jorgThis is a Jorg.
monster_makronThis is a broken entity. Don't use it!
monster_brainThis is a Brains.
monster_chickThis is an Iron Maiden.
monster_flipperThis is a Barracuda Shark.
monster_floaterThis is an Icarus.
monster_flyerThis is a Flyer.
monster_gladiatorThis is a Gladiator.
monster_gunnerThis is a Gunner.
monster_hoverThis is a Technician.
monster_infantryThis is an Enforcer.
monster_medicThis is a Medic.
monster_mutantThis is a Mutant.
monster_parasiteThis is a Parasite.
monster_soldier_lightThis is a Light Guard.
monster_soldierThis is a Shotgun Guard.
monster_soldier_ssThis is the Machinegun Guard.
monster_supertankThis is a SuperTank.
monster_tankThis is the smaller Tank.
monster_tank_commanderThis is a Tank Commander.
monster_commander_bodyThis is the Tank Commander's decapitated body.
point_combatThis is the point a targeted monster will run to before attacking a player.
path_cornerThis is used for trains and other moving entities.
target_actorThis is an actor for use in single player maps.
target_blasterThis is a trap that fires blaster shots when triggered.
target_crosslevel_targetThis is used to control multiple triggers.
target_crosslevel_triggerThis is used to control multiple triggers.
target_changelevelThis will change the map.
target_characterThis is used with target_string.
target_earthquakeThis creates a map-wide earthquake that affects all players and monsters.
target_explosionThis will cause an explosion.
target_goalThis will count a goal as being completed.
target_helpThis will send a message to a comm. device.
target_laserThis is a trap that will fire various types of lasers.
target_lightrampThis will cause light to fade in or out.
target_secretThis will count as finding a secret.
target_spawnerThis will spawn certain entities, such as the arms and legs seen in the factory maps.
target_speakerThis will play a specified sound.
target_splashThis creates a particle splash effect.
target_temp_entityThis fires an origin based temp entity event to the clients.
trigger_alwaysThis is a trigger that will always fire.
turret_baseThis is a moving turret, as seen in single player.
turret_breachThis is the portion of the turret that the player must be on in order to gain control.
trigger_counterThis will count down a sequence of triggers until the sequence is completed.
turret_driverThis is a turret operator.
trigger_elevatorThis is an elevator that will carry players up or down.
trigger_gravityThis will temporarily change the gravity for other entities.
trigger_hurtThis will hurt any player or monster that comes into contact with it.
trigger_keyThis trigger will only work if a player has a certain key.
trigger_monsterjumpThis will cause monsters to jump, such as over a pit.
trigger_multipleThis will trigger more than one entity.
trigger_onceThis will only trigger an entity once.
trigger_pushThis will push the player in a certain direction.
trigger_relayThis is a fixed trigger that can only be fired by other events.
target_stringThis will target a string.
viewthingThis is a debug entity. Don't use it!
weapon_shotgunThis is the Shotgun.
weapon_supershotgunThis is the Double-Barrelled Shotgun.
weapon_machinegunThis is the small Machinegun.
weapon_chaingunThis is the larger Chaingun.
weapon_grenadelauncherThis is the Grenade Launcher.
weapon_rocketlauncherThis is the Rocket Launcher.
weapon_hyperblasterThis is the Hyperblaster.
weapon_railgunThis is the Railgun.
weapon_bfgThis is the BFG.

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