
current news | news archives | monthly picks | newsletter | site map
2003 | 2002 | 2001 | 2000 | 1999
December 30, 2000: I recenty joined a mod team for Elite Force. The mod is called Tour of Voyager, you can read about it here. They are looking for some scripters, so I decided I'd let you guys know. If anyone here knows anything about scripting for Quake 3 , and especially Elite Force, and of course has some liking of Star Trek, I encourage you to join the team. It'll be a great mod when it's done, I promise!
-Dr.Gibbs
December 30, 2000: BFG tag, a fun little mod for Quake 3, has been updated to beta 3.0. You can read about it and download it here.
-Dr.Gibbs
December 30, 2000: Quake 3 Menu has been updated to version 1.09. You can download it here.
-Dr.Gibbs
December 30, 2000: Team Evolve has released a map pack containing six new maps for Painkeep Arena, a Quake 3 mod. Check them out here.
-Dr.Gibbs
December 30, 2000: Hey guys, I'm back after taking about a week off for the holidays! I hope you all enjoyed the screenshots, I will be adding them to the Quake 3 archive shortly. There are quite a few new things coming soon so stick around!
-Dr.Gibbs
December 24, 2000: As promised, the results of the Quake 3 screenshot contest are now available! This is one collection of screenshots you don't want to miss! Check them out here!
-Dr.Gibbs
December 23, 2000: The popular Quake 3 mod Urban Terror is now 1.27 compatable. You can read more and download it here.
-Dr.Gibbs
December 23, 2000: OSP has been updated again (that seems to happen a lot... heh), now it's at 0.99p. It's still in beta. You can grab it here.
-Dr.Gibbs
December 21, 2000: I uploaded yet another batch of Quake 3 screenshots, there's some pretty good gibs in this one! That brings our collection to 182. Check them out here.
-Dr.Gibbs
December 20, 2000: I just added two new maps to the Quake 3 database, Mister Rocket and A Warm Place. Check them out here.
-Dr.Gibbs
December 20, 2000: id Software just released both 1.27g and Team Arena for the Mac. For more details, visit their site here.
-Dr.Gibbs
December 20, 2000: Coliseum2 was just updated to version 2.0 to meet compatability with Quake 3 1.27. You can grab it here.
-Dr.Gibbs
December 20, 2000: Æstats has been updated again (they sure do this a lot... hehe), this time to version 4.61. You can grab it here.
-Dr.Gibbs
December 20, 2000: OSP Tourney has now been officially updated to remain compatable with Quake 3's 1.27 point release. You can grab the new version here.
-Dr.Gibbs
December 16, 2000: Quake 3 has been updated for the last time! 1.27 was just released, here's what id has to say:
Hi there!
We're planning on releasing the final version of the 1.27 point release today. Barring any last minute problems it should be out early this evening. This release is 100% compatible with Team Arena, and addresses the great feedback we had from the 1.25 beta releases and Team Arena testing. The physics in the point release (and Team Arena) are exactly the same as 1.17. More details will be forthcoming, we just wanted you all to have a heads up to be prepared!
I released a test version of the Macintosh build of the Team Arena demo to a few volunteer testers last night, and will continue to work with them on getting both the point release and Team Arena finalized. I'll probably seed another test version out there tonight based on the first round of feedback I got today. The first respones on this test version have been extremely positive.
Loki has been busy working on the Linux build, and this is also up and running. We can expect to see binaries posted from this "shortly".
You can download the update from FilePlanet here.-Dr.Gibbs
December 16, 2000: OSP Beta has been updated again, you can grab the new version at their beta site here.
-Dr.Gibbs
December 16, 2000: VoodooExtreme just posted an interview with id Software's Robert Duffy. Here's part of the interview:
Voodoo Extreme: Did the Team Arena design document change much at all during development? Did any off-the wall suggestions make it into the game?
Robert Duffy: Bits and pieces of it were added, removed, tweaked, pulled, pushed, and in general modified but on the whole, it stayed pretty much constant. There were some other gameplay ideas, another weapon or so, a droppable portal and so on but we found some of the things impractical over the net, really unbalancing (the usable portals for instance) or in general just not conclusive to a fun game.
We had the Kamikaze in way back when, but it was just a huge black ball. About two days before E3 we got the idea to do the shock wave, implosion and resulting shockwave and that was thrown in really quickly along with some nice sound mixes by Christian and the effect of the thing was overwhelming. I don't think I have seen anyone see it and not go WOW. The invulnerability sphere was conceived, written, modeled, textured, and coded all the day before E3. The result was that at E3 machine gun bullets did 100 damage each but no one seemed to notice :-) The end result was a pretty good usable item.
The only really off the wall thing is the "Holy Shit" when you frag someone JUST about to capture, that one is a lot of fun.
You can read the whole thing here.-Dr.Gibbs
December 13, 2000: The Quake 3 Fortress team released more screenshots of maps from Beta 2. I have to personally say they are looking pretty dang good! Grab them here.
-Dr.Gibbs
December 10, 2000: Stomped recently posted a guide by fatal1ty on setting up Quake 3 to play "professionally". Here's part of the guide:
Video settings are probably one of the most important settings in the game for a Professional Gamer. Basically with Professional Gamers, they work on their own settings to make it fit their needs to play at their peak performance. My settings are pretty basic, and I try to make the map as bright as possible. I'm not saying that my settings are the best for everything, but I do guarantee you that most of the people that play in the CPL tournaments have similar video settings as I do. I don't know many people that play in tournaments with high-resolution settings for Quake 3. I've heard of a few players running at 800x600 resolution, and my best guess as to why would be simply because some find it easier to rail at that resolution. I've actually noticed that my rail is pretty good at 800x600, but I rather stick to my game and just keep playing how I have been.
Now just multiple that by about three pages and you've got the idea! You can read the whole thing here.-Dr.Gibbs
December 10, 2000: Q3Offline has been updated once again to 00.12.09.00. You can visit their website here.
-Dr.Gibbs
December 8, 2000: Stomped just added an interview with Tod Hollenshead, id software's CEO, about Team Arena. Here's part of the interview:
Stomped: Originally, Team Arena was tentatively scheduled for a summer 2000 release date. What caused the delay from summer to Christmas 2000?
Hollenshead: We never had a release scheduled, so that's not really accurate. As far as what we've spent our time on, I think it's evident from the Demo and .avi files that have been released that we did a ton of work on almost every aspect of Team Arena, from maps and textures to code and gametypes to UI and just overall game polish.
Stomped: Why did id create a mission pack for Q3A on its own, rather than license those mission packs to other developers, like what was done for Quake I and Quake II?
Hollenshead: We didn't internally develop the Quake or Quake II Mission Packs because we were 100% occupied with working on either Quake II or Quake III Arena. Once Q3A was done, we were exploring exactly what were going to do next, but knew that we wouldn't be able to get fully cranking on a 100% new game until John (Carmack) had fleshed out some technology issues for the next generation stuff. We needed an interim project to work on and making a team-oriented game was something that many of us were interested in. So we began work on Team Arena.
You can read the full interview here.-Dr.Gibbs
December 8, 2000: I just uploaded a Team Arena strategy guide written by BEHIND_YOU, check it out here. It covers all of the great sniping places in the Team Arena demo map. It's very useful for defensive players!
-Dr.Gibbs
December 7, 2000: I recently interviewed id Software's level designer, Paul Jaquays, about pretty much everything from Dreamcast maps to Team Arena! I just uploaded the interview yesterday, check it out here!
-Dr.Gibbs
December 6, 2000: Version Beta 1.00 of Loaded Q3A has been released! Loaded is a server side utility that allows you to run very customizable games. It's a great program! Check it out here!
-Dr.Gibbs
December 6, 2000: Pictures of models from Q3F's Beta 2 are now available! Check them out here!
-Dr.Gibbs
December 6, 2000: There are two new picks of the month, check them out!
-Dr.Gibbs
December 6, 2000: No, there's nothing wrong with your eyes! The Deathmatch Zone received a small facelift for the holiday season. Our new logo is the largest change, this will soon feature the winners of the screenshot contest. Remember, entries are due December 15!
-Dr.Gibbs
December 1, 2000: GameSeek.com just posted a great interview with id's newest mapper, Jerry "Powzer" Keehan. It covers come basics about Jerry and what he is doing for id. Here's part of the interview:
GameSeek: Two Part Question: Of all the improved features of Team Arena, which do you think is the best? And what do you think needs improvement (excluding the obvious performance issues)?
Powzer: TeamArena is much more the visual feast (at least from a Level Design standpoint imho)! Certainly the new games that have been added; One Flag CTF, Harvester, & Overload expand the gameplay giving a new and welcome variety. As far as improvement goes, I tend to look at things in light of quality assurance when it comes to all the actual levels. I have been asked to help out with testing the new mission pack... so, alot of the stuff I report is either small map fixes (ie. texture, architecture, or lighting related) or stuff that has usually been addressed already (ie. actual bug-related issues). I think they have all worked hard on the mission pack and it shows!
GameSeek: What will the new Doom be like? Got any screenshots for us?
Powzer: Well, naturally I am not at liberty to discuss or divulge any Doom information. I can assure you that it will be great! -at least that's my opinion for what it's worth :)
GameSeek: Did we mention that we wanted to get some Doom screenshot exclusives?
Powzer: uhh... yeah you did :)
You can read the full interview here.-Dr.Gibbs
December 1, 2000: The site will be getting a small facelift this weekend to prepare for the holiday season... just so ya know!
-Dr.Gibbs
December 1, 2000: Happy December :)
-Dr.Gibbs
November 30, 2000: Like the old school BFG? You'll like this mod, too... BFG10k Arena, bringing back the old BFG in all of its glory. Check it out here!
-Dr.Gibbs
November 27, 2000: November is coming to a quick close, and as you can see by the size of your scroll bar it's been a pretty busy month! December will also be busy, for the Deathmatch Zone at least. Between the small holiday facelift, the end of the Quake 3 screenshot contest, and a whole bunch of new surprises... there's a lot to look forward to!
-Dr.Gibbs
November 27, 2000: A new version of UI Enhanced for Quake 3 has been released, bringing the beta program to 0.97. UI Enhanced adds loads of improvements to the Quake 3 user interface, it's very useful. You can read about it and download it by clicking here.
-Dr.Gibbs
November 26, 2000: I just added a new article to the Quake 3 section, it's called Bot Spot. It teaches readers how to spot cheaters by providing in depth information on every major cheat available for Quake 3. You can read it by clicking here!
-Dr.Gibbs
November 24, 2000: Æstats has been updated for the second time in November, this time to version 4.57. Lots of things have been added so if you are interested in Æstats be sure to check it out! For more information on the utility and to download the program, click here!
-Dr.Gibbs
November 24, 2000: Gods of War, a mana-based mod for Quake 3, has just been updated to version 1.7. For more information and files, click here!
-Dr.Gibbs
November 23, 2000: The items page has just been added to the Quake 3 Team Arena Player's Guide! Click here to go to the guide!
-Dr.Gibbs
November 23, 2000: 18 Exclusive screenshots have just been added to the Quake 3 Team Arena Player's Guide! Click here to go to the guide!
-Dr.Gibbs
November 23, 2000: I just added a Team Arena Player's Guide! Click here!
-Dr.Gibbs
November 23, 2000: Happy Thanksgiving, my fellow Americans! I present my holiday gift to you, over 30 brand spankin' new Quake 1 screenshots, something none of us have seen for a long time. Family getting a little boring? Is the turkey all gone? It's too cold outside to escape out the back door... so slip into the back room instead and browse through these classics! While you're at it, try and get the whole family together the real way... have a LAN party :)
These will keep you busy while I'm gone, anyway... they're here!
-Dr.Gibbs
November 22, 2000: TEAM ARENA DEMO AT MIDNIGHT TONIGHT!!! Finally, the long wait is over!! About one year after Quake 3's official demo is released, Tod Hollenshead of id announces the release of Team Arena's Windows demo! Here's what he said on the Quake3World message boards:
The Team Arena Demo is going up tonight! We don't have an exact time yet, but I'm expecting it to be uploaded and go live in the next 3 hours or so (12 PM on the East Coast/9 PM on West). IGN.com is providing the initial bandwidth for us, so I'm guessing their servers are going to have a hangover tomorrow ;-) We'll have all the specific information available about exactly where to download over the next couple of hours.
This is the Windows version. We *expect* to release the Mac and Linux versions next week.
I have a few notes to share with everyone at this time. First, the Demo is stand alone. You don't need Quake III installed to try it out. The file size is around 120 meg (big, yes, but keep reading). We are including one level that plays all of the new game types (Harvester, Overload, One-Flag) and CTF. We are also including 2 models and 2 model heads. The map contains 3 of the 4 new powerups, one of the new weapons and one new holdable item. All of this is explained within the Demo, of course.
Also contained are all of the brand new UI items. On this, you'll just have to trust me that it's cool because I'd have to write a book to tell you about everything included. Mod authors will love what they're going to be able to do with it (I think Duffy is going to make an update about that over the weekend or early next week). You should definitely play around with this stuff and check out everything we've added. Menus, orders, team commands, setup options, etc. are all worth checking out because you'll want to save these in new config files for TA.
We realize 120 meg is a large download, so for those of you who have limited bandwidth, we are going to release an avi file at a later date (also through IGN) containing some of the new maps and features from Team Arena so that you can still check out what it will look like without overloading your modems. We'll have more details on this next week.
If you have problems, please check the readme first for answers. If you don't see the solution there, you can email feedback on bugs to bugs@idsoftware.com. Please don't email employees directly.
In the meantime enjoy the holiday weekend (if you're in the US) and have fun with Team Arena. I hope to see lots of people on our servers over the weekend.
Todd Hollenshead
You visit the official Quake 3 Arena site here.-Dr.Gibbs
November 22, 2000: Big news for mappers today! Q3Radiant was just updated! The new software is called GtkRadiant 1.1. Here's what they have to say:
After a few weeks in beta testing and some more tweaks we are releasing GtkRadiant 1.1 If you haven't switched from Q3Radiant now is the time. We are already working on 1.2, which will probably take a while to complete. 1.1 will be our official and stable version for now. There's a big new thing though: two plugins are distributed in the setups (curry and pk3man). Any existing Q3Radiant plugin can be ported to GtkRadiant fairly easily. We were waiting to stabilize the core of the editor before starting to work on plugins.
You visit the Q3Radiant site here.-Dr.Gibbs
November 22, 2000: Weapons Factory Arena, the team-based mod for Quake 3, is looking for a modeller! Here's what they have to say:
WFA for Q3 is looking for a highly skilled, motivated Modeller to add to the team. Should be able to work independently, gathering requirements from mappers and coders to assist in further polishing and upgrading the look of some weapons.
We also require that the modeller applicants be able to do UV meshes.This position is available because our former dedicated artist/modeller now works professionally in the gaming industry as a result of his efforts in WFA.
Get your work seen! Be a part of the WFA team, send in a short list of your qualifications and arrange a meeting with our project leader: acrid-@captured.com
You visit the WFA site here.-Dr.Gibbs
November 22, 2000: Z-Axis has been keeping busy! They just posted another interview, this time with map maker Marcus "mexx" Dromowicz. Here's segment from it:
[Tempus] Where do you get your map ideas from?
[mexx] Well, that’s difficult to say. Sometimes they just pop out of nowhere, sometimes I’m inspired by a piece of architecture I see somewhere. Most of my Q1 work originate from ideas I got while sitting in boring university classes or while trying to sleep.
[Tempus] How long does it take you to create a map?
[mexx] Designing the DM version "Devolved" took me about 6 weeks. However, I wasn’t working on the map the whole time. The CTF conversions have been done in a couple of days. Normally it takes me about 3-4 weeks to design a level.
You can read the full interview here.-Dr.Gibbs
November 22, 2000: Game Bind Pro, a new piece of advanced software that lets you create scripts and configs for games in the Quake series, was just released yesterday. Click here to visit their site.
-Dr.Gibbs
November 22, 2000: Version 00.11.20.00 (there's a mouthful!) of Q3Offline has been released. A serious bug causing multiple page faults was fixed, so this update is pretty important. Click here to read more and download the newest copy.
-Dr.Gibbs
November 22, 2000: Name Maker Studio has been updated to version 6.1! If you don't already know, Name Maker Studio helps you make fun names for Quake 3. Click here to read more and download the newest copy.
-Dr.Gibbs
November 21, 2000: Three new maps have been added to the Quake 3 map database! They are: The Art of Kanly, Mindfields, and Ash Rain. Enjoy! Click here to access the maps.
-Dr.Gibbs
November 19, 2000: Z-Axis has posted their fifth and final interview with a Q3F mod team member, this time with GBH. Here's part of the interview:
[Tempus] How are the sounds going to change from Beta 1 to beta 2?
[GBH] Quite considerably ;)
It varies from simple cleaning up (better looping, remove hiss), replacements (minigun, tranq, nailgun etc.) to completely new sounds. Its going to be a pretty broad overhaul where almost nothing is untouched.
[Tempus] What tools do you use to create the sounds and music.(software, instruments, etc)?
[GBH] It varies on the job in hand. The primary software I use is Sound Forge. But I have used in no particular order - Gigasampler, Acid, Cubase, Goldwave and a whole plethora of plugins and addons to those packages. Hardware wise I use a Korg Trinity, a SB Live and a selection of other miscellaneous bits and bobs to get the sounds mixed down.
You can read the full interview here.-Dr.Gibbs
November 19, 2000: Requiem 0.83 is now available for download. Some minor bug fixes and other issues have been addressed. You can download it here.
-Dr.Gibbs
November 19, 2000: A new version of Æstats, 4.54, is now available. You can download it here.
-Dr.Gibbs
November 14, 2000: Gamespy Arcade was just released today after quite a long beta run! Download it and read more here.
-Dr.Gibbs
November 14, 2000: OSP Beta has been updated again! The Quake 3 mod is now in version 0.99m. Download it and read more here.
-Dr.Gibbs
November 13, 2000: Volunteers wanted! Anyone is welcome to help out by sending screenshots, articles, files, or any other content related to Quake 1, Quake 2, and Quake 3. "Permanent" positions are available for news hounds and map reviewers. Drop a note to dzone@denken.com for more info!
-Dr.Gibbs
November 11, 2000: The Monthly Picks section has been updated!
-Dr.Gibbs
November 11, 2000: I just added a Quake 3 strategy guide and the second part of M.C.Square's story to the Quake 3 Articles section! Check them out here.
-Dr.Gibbs
November 11, 2000: Just in case you haven't had enough already, there's another interview out there, this time with Kenneth Scott, artist and skin designer for id software. Here's part of the interview:
polycount: You, sir, must be the most copied skinner of them all, often without due credit to you.
I seem to remember that 'Ronson' advertised their lighter as being the most 'stolen' lighter. To illustrate, they had a picture of a jewelbox with a missing lighter. The idea being that it was a recognition of quality that the thing got stolen.
Incidentally, skins don't go missing when somebody steal 'em. Could we have your views on this?
Kenneth Scott: I am 'unofficially' comfortable with it, but considering my context I can afford to be. It's really a larger issue with non-pro's, people trying to get professional recognition have it hard enough without blurring the lines of ownership. There's certainly educational value in editing over someones work, but that process doesn't need an audience, and _doesn't_ need public exposure.
It's complicated and I don't believe anyone does it maliciously.
You can read the full interview here.-Dr.Gibbs
November 11, 2000: Z-Axis has just posted yet another interview with a Q3F team member. Once again there are quite a few extraneous question marks... I'm beginning to think it's my computer... here's a segment from it:
[Tempus] As a QA guy what are your main duties?
[Russellm] QA is essentially split in to two parts. Play-testing (to weedle out bugs while ensuring good game balance) and that of providing the resources that the team needs to ensure a smooth journey along the production cycle.
Essentially it?s our responsibility to maintain the modification?s mission.
[Tempus] Do the coders jump when you bark, or do they just roll over and go to sleep?
[Russellm] The coders are extremely receptive to fixing bugs and dealing with balancing issues. We?re known to have the occasional creative idea in QA too :)
You can read the full interview here.-Dr.Gibbs
November 11, 2000: RTS Quake for Quake 3 was just updated today, you can get the new version 1.1.1 here.
-Dr.Gibbs
November 11, 2000: Z-Axis has just posted another interview, this time with Q3F's lead artist Fluffy gIMp. It's a bit buggy, all the apostrophes seem to be question marks, but it's interesting nonetheless :) Here's a segment from it:
[Tempus] How difficult is it to make new textures?
[Fluffy gIMp] As I say it does come down to what is being asked of you. Working from a photo can usually help speed up production, but there is still the effort of making it tile which in it?s self can be fairly hard depending on the complexity of the texture, by this I mean tile convincingly, so a repeat is not obvious. Saying that it can just be easy enough to knock up say a stonewall effect purely with the tools in PhotoShop. What I tend to do these days is knock up a generic texture and then bang off themed variations of it very quickly.
[Tempus] What will you be doing in Beta 2 that is totally different from Beta 1?
[Fluffy gIMp] Where do I start? The whole art side is having a complete overhaul, we?ve got a completely new front-end, a new customizable HUD, and of course all new player models for every class and the unique animations that come with them. One or two weapons are getting replaced and tweaked also. Beta 1 was always a bit of a rush job in terms of art, so now we are going back and doing things properly, given that we aren?t rushing to release this time around (or at least that?s what we?ll have you believe) :).
You can read the full interview here.-Dr.Gibbs
November 8, 2000: Lots of interviews today! LANParty.com just posted a new interview with id Software's Paul Jaquays covering all sorts of stuff from map building to Team Arena. Here's a segment from it:
PL: Was Q3TA something that id planned to do from the inception of Quake III Arena or was it an insight into the current trend of the FPS community after it's release?
Jaquays: No, it was something we came up with while developing Q3A. As development on the deathmatch game proceeded, we realized that to really do team play justice, it had to be its own product. When we finished Q3A, we immediately started in on Quake III: Team Arena.
PL: From what I've read in the past the Q3TA maps, both new, and updated, will be featuring very large areas. How did you manage to keep the poly count low?
Jaquays: The same way that everyone else does, you control what the player can see at any moment. In larger spaces, you keep the architecture simple. You go out of your way to limit the number of redraw passes required to render surfaces. That also means restricting situations where you can see parts of the map through multiple transparent or translucent surfaces. You make sure that the game isn't rendering polygons that the player never sees anyway. If an area of the map can function well without a lightmap, we use vertex lit surfaces to create them.
You can read the full interview here.-Dr.Gibbs
November 8, 2000: Z-Axis has just posted a ten question interview about the upcomings of Q3F. It's short, but it's very interesting. Here's a segment from it:
[Tempus] What type of code changes will there be from beta 1 to beta2?
[RR2DO2] Apart from beta2 being based on the not yet released sdk for the upcoming point release of quake3, we'll add a whole bunch of features ourselves too. Some of the features will be a completely rewritten camera code for spectators, allowing for that oh so important peek at your favourite teammates tactics. Or enemies, for the same reason, but of course this can be disabled for clanmatches. Another bit is the complete revamping of a whole lot of the weapon effects. I can't say much about those yet, but the wait for them will be really worth it. Finally, a third feature will be very interesting for level designers. It basically will make it possible to have completely different gametypes in one map. So you can run one map (so that's one download) in for example Capture the Flag or Capture and Hold mode.
[Tempus] How different will game play be with the new code?
[RR2DO2] Gameplay won't be much different. The biggest change I think will come from the new maps, offering new scenarios differetfrom CTF style games. But this is already possible with the current codebase, only a shame that noone in the q3f mapping community has been developing any original gameplay maps.
You can read the full interview here.-Dr.Gibbs
November 8, 2000: GoingUp, a new Windows-based program designed to make finding a downloadig mods easier, has just been updated to version 130. You can read about it and download it here.
-Dr.Gibbs
November 4, 2000: Q3F, the popular strategic Quake 3 teamplay mod, has been updated again to version Beta 1G. Grab it here.
-Dr.Gibbs
November 3, 2000: A new site, John's Quake 3: Arena, has been added to the Quake 3 section of the links page!
-Dr.Gibbs
November 3, 2000: Eternal Arena for Quake 3 was just updated to version 3.1.1! You can download it here!
-Dr.Gibbs
November 2, 2000: Weapons Factory Arena was recently updated to 2.1 to fix some minor server issues in the recent version 2.0. Be sure to download it! You can get it here!
-Dr.Gibbs
October 30, 2000: Western Quake 3 has been released today! I haven't had a chance to try it yet but if it's good I'll add it to the Quake 3 files section on the Zone. You can download it here!
-Dr.Gibbs
October 29, 2000: RTS Quake Version 1.1 for Quake 3: Arena has been released! Download it here.
-Dr.Gibbs
October 29, 2000: Quake 3 Fortress Beta 1F, the famous Quake 3 teamplay mod, has been released! Download it here.
-Dr.Gibbs
October 22, 2000: Weapons Factory Arena 2.0 has just been released! It weighs in at over 80 megs, so it's quite a download, but it's well worth it! Grab it here.
-Dr.Gibbs
October 22, 2000: A new interview with Succubus, the winner of the Frag 4 Female Tournament, is up on Gameloft USA. It can be found here.
-Dr.Gibbs
October 22, 2000: There are now about 60 screenshots of the upcoming Generations Arena Quake 3 mod, they can be found here.
-Dr.Gibbs
October 21, 2000: The Deathmatch Zone is now announcing the beginning of the Quake 3: Arena screenshot contest commemorating the one year anniversary of id's best-selling FPS. There are three different categories, so submit yours today! Click here for details!
-Dr.Gibbs
October 21, 2000: There are about 30 new Quake 3 screenshots for you to induldge in! Enjoy!
-Dr.Gibbs
October 14, 2000: Once again, id just released a new beta point release, 1.25y. Here are the details:
A new beta release is forthcoming. We intend to release 1.25y within the next couple of hours. There are a few things that should be mentioned in advance so that users can decide whether to download the release or not. You should only download and install this release if you are interested in providing feedback to id.
Please send all feedback and bug reports to bugs@idsoftware.com.
The major change for this release is the physics code, which should make the game feel like 1.17. We're looking for feedback from players specifically on this issue. There are a number of other fixes, which are detailed in the readme.
Mods based on 1.17 are not compatible with this release. If you play lots of mods, you may not want to download this release. Mod authors will need to update their mods once we upload the game code for the final release before mods are playable with the new executable.
Players should also be aware that we plan on releasing another update sometime next week once we've confirmed that the new physics changes are in place and working. Therefore, players may prefer to wait until the final release before downloading.
The release should start showing up on the usual mirrors and at http://www.quake3arena.com/news/index.html once it's out.
-Dr.Gibbs
October 12, 2000: The Eternal Arena mod was updated to version 2.8, which includes a lot of new features! Very cool mod, worth the download.
-Dr.Gibbs
October 12, 2000: The Navy Seals website was updated recently. Be sure to check out their site, they've got some new info on the mod, along with more pictures.
-Dr.Gibbs
October 12, 2000: Looks like id is at it again! They're selling the Origin 2000... and it looks like they've got it this time, the reserve was met. Click here for the eBay auction.
id Software's SGI Origin 2000. This system was used to process all of the map data for Quake II and Quake III Arena. This system has 2 banks of 8 x 180Mhz R10k processors for a total of 16 processors. The power supply to one bank of processors needs to be replaced (i.e. those 8 processors and the RAM associated with them are not working). We can investigate fixing this bank of processors at buyer’s expense. The system has 1.2 GB RAM (512MB of this RAM is working on the good power supply, the other 768MB will work once the second power supply is replaced). This system also has 4GB of hard drive space, and is running Irix v6.4. We paid approximately $500,000 in December of 1996 for this system. For more pictures see: http://www.idsoftware.com/origin/index.html *Buyer must pay all shipping charges (will be substantial).
-Dr.Gibbs
October 3, 2000: Eurogamer.net has an interesting editorial by John Gestalt concerning id's 1.25 beta release. It's pretty interesting, to say the least :) Click here to read more.
-Dr.Gibbs
October 3, 2000: Frag 4 is finally over! The results can be found from http://www.frag4.com.
-Dr.Gibbs
October 3, 2000: A new version of Quake 3 for MacOSX has been released. You can obtain a copy of it here. Here's what Mac Game Files has to say about this new version:
Quake 3 for OS X Public Beta. Internal testing done by Omni Group shows that framerates in MacOS X Public Beta are improved by up to 20% over MacOS 9.
-Dr.Gibbs
October 2, 2000: Coliseum 2 has been updated! Check out the new version in the Quake 3 Files section or visit the official site by clicking here.
-Dr.Gibbs
September 26, 2000: Quake 3 1.25 BETA has been released. It is very important that you remember this point release is a BETA version and IS NOT COMPATABLE WITH ANY MODS. It can be downloaded here.
-Dr.Gibbs
September 16, 2000: The id Quake 3: Arena master server is going to be down on Sunday for maintenance work. Here's what Christian has to say:
I'm going to be doing some maintenance work on our internet servers and routers this Sunday, September 17th between the hours of 2pm and 4:30pm CST.
Our router should be down for no more than 30 minutes starting around 4:00pm CST. If you have difficulty accessing the Quake III master server, this is why.
DNS will be disrupted during this maintenance period.
-Dr.Gibbs
August 27, 2000: Okay... after a month, I just now noticed that the profile pages somehow disappeared. I'm on it!
-Dr.Gibbs
August 27, 2000: The Shack's fake Doom 3 screenshot contest is coming to a close.. now is your last chance to vote!
-Dr.Gibbs
August 21, 2000: *Yawn* not much news in the Quake world to report today... except the new Detonator drivers, check them out in Weekly Picks!
-Dr.Gibbs
August 21, 2000: Be sure to check the weekly (monthly?!?) picks section, there's finally some new stuff in there! I'll also be adding some more map reviews soon.
-Dr.Gibbs
August 21, 2000: I am going to send the first edition of the new newsletter tomorrow! Those of you subscribing, thanks a bunch, and for those of you using the newsletter subscription box for a search tool: please don't. It won't work, I promise. There is a search box right next to it, that would be a better thing for you to use. I have enough email as it is, I don't need things like Quake+2+Deathmatch and rocket+arena+3 cluttering my box :)
-Dr.Gibbs
August 21, 2000: Busy busy busy... not only have I been stacking up on work, but the tracking software for the Deathmatch Zone ceased operation for no explanable reason. Great. Anyway lots of updates today... enjoy!
-Dr.Gibbs
July 29, 2000: I finally got the forms fixed and the search up and running! This is really good news, the error in the script was very simple but it took quite a bit of work to find... but here it is!
-Dr.Gibbs
July 29, 2000: Rocket Arena 3 has been released! Click here for news, information, and downloads.
-Dr.Gibbs
July 27, 2000: I'm still working on debugging the CGI script, none of the forms work right now, but the search feature is coming soon.
-Dr.Gibbs
July 27, 2000: There are some new maps in the Quake 3 Map Reviews section! Take a look.
-Dr.Gibbs
July 27, 2000: Check out the weekly picks! A new file and screenshot have been added, plus a motherload of links in the Links section. Sorry it took so long, the FTP server was down for a few days so I couldn't upload anything :)
-Dr.Gibbs
July 20, 2000: I am sure you have heard something about the giant ASUS driver controversy. It seems the company was planning to release a driver that allowed gamers to cheat by making walls transparent - rumor has it they have decided NOT to release this driver, but no one can be sure what will really happen. More information on this can be found at Riva Station.
-Dr.Gibbs
July 20, 2000: Rocket Arena 3 is to be executed soon! It has entered the last private testing stages and should be around in not too long.
-Dr.Gibbs
July 16, 2000: Well, the problem reports are already pouring in - apparently none of the forms work, I need to figure out what is up with that. That's all I've heard so far, which is good news!
-Dr.Gibbs
July 15, 2000: New site is up and running! Some of the changes include map reviews, downloads, more screenshots, and improved player's guides. There is also a rewritten Quake 1 map builder's guide and a brand new Quake 3 map builder's guide. I tried to get the search to work but unfortunately the script was screwed so it has to be debugged, it may be up to a week before I can ever get it up. Within the next few days, more and more map reviews and screenshots will be popping up, as well as new downloads and news! Also be sure to take a look at the new Pick of the Week and a large Links section, coming Monday. Hopefully you are impressed with the improvements - if you find any problems, be sure to email me at dzone@denken.com Thanks, and enjoy!
-Dr.Gibbs
May 22, 2000: My computer was down for a few days, and I am getting a new one this weekend, so the new site is going to take a little longer to finish then I thought. I have extended the reopen to June 10. Hope you don't mind!
-Dr.Gibbs
May 6, 2000: Id just issued a new, non-compatible point release for Quake 3. Here's what they have to say:
"This patch fixes a fairly serious security flaw in Quake 3 Arena. Internet Security Systems identified the flaw and notified us with reproduction details as well as an overview of the exploit. The basic nature of the exploit is that malicious server operators could overwrite any file on a client system. This type of thing is always possible with DLL based mods ( which is why we strongly recommend VM based mods ) but with this exploit, it was possible within the VM system.
"To help facilitate a rapid transition to the new codebase we have also bumped the network protocol version. This means 1.17 is not network compatible with any prior version.
"The install also includes all 3 PK3 files, because the original "pak1.pk3" was not included in the final 1.16 release for Mac and Win32 builds. This will address some pure server connection issues. You will have to have all 3 pak files present to connect to a pure server..."
New Mac releases have also been made. Check out a list of mirrors here.
-Dr.Gibbs
May 6, 2000: There's a new file of the day. Check it out at the bottom of this page, it's worth the big download!
-Dr.Gibbs
May 6, 2000: New site's coming! Another month and it should be up. Won't look much different, but a lot of things are being improved. I am even considering a forum, but that may not go over too well. Any ideas? Send them here!
-Dr.Gibbs
April 23, 2000: Lithium is out! The Beta version of Coliseum 2 for Quake 3 has been released. Click here for more information.
-Dr.Gibbs
April 09, 2000: I'm proud of myself. It only took me ten days to update the site this time!
-Dr.Gibbs
April 09, 2000: Quake 3 Fortress is out! Pick up a BETA version here!
-Dr.Gibbs
April 09, 2000: New stuff is coming! There are a lot of things being developed for this site right now, that's why the updates haven't been so frequent. In another month or two some big changes will be coming! This site is still in a "test" mode, I'm just seeing what I can do with it.
-Dr.Gibbs
April 09, 2000: I goofed! The March newsletter never went out... oops. It's coming along with the April issue, don't worry!
-Dr.Gibbs
March 24, 2000: There are lots of new screenshots in the Quake 3 Screenshots section. Check them out!
-Dr.Gibbs
March 20, 2000: I'm in the process of making a new logo for the site. And you just wasted five seconds of your life :)
-LordDeimos
March 20, 2000: There is a new version of Quake 3 Tools out with quite a few bug fixes. Get more info and download the new version here.
-LordDeimos
March 20, 2000: Id has released a new version of Quake 3, 1.16. You can grab the new point release and get more info about it at Id's official site.
-LordDeimos
March 20, 2000: I have decided to eliminate the file sections of this site. Why? For one thing, I don't have enough time to seek out all of these files. Besides, there are many very good sites for files other than The Deathmatch Zone, you would be much better off going to one of them. This site was intended to provide information, such as news, player guides, screenshots, and articles. Not files. Sorry, guys!
-Dr.Gibbs
March 8, 2000: There's some new Quake 1 screenshots... not many, but they are pretty cool. Check them out!
-Dr.Gibbs
March 7, 2000: I've had lots of people ask me where the Q3Test screenshots went. They are still hovering around! Check out the Quake 3: Arena section and you will see a new link. If you haven't looked through all of these yet, you have to! Hundreds of shots still make it the largest collection on the Net.
-Dr.Gibbs
March 4, 2000: There's quite a few new screenshots in the Quake 3 screenshot section. If you haven't looked there recently, check it out! There will be somewhere near as many Quake 3 shots as there were Q3Test shots within a month :)
-Dr.Gibbs
March 3, 2000: Due to popular demand, I am working on two things: a Quake 3 Tweak Guide and a Quake 3 Beginner's Guide. The tweak guide is pretty self explanatory, the beginner's guide will have information on practicing, playing online, and getting started.
-Dr.Gibbs
March 3, 2000: There's an Unreal Tournament Player's Guide on the way. It won't be around very soon, but it's something to look forward to!
-Dr.Gibbs
March 2, 2000: Me, being the idiot that I am, accidentally lost over 150 Quake 1 and Quake 2 screenshots for good. I was going to put them on but deleted them by mistake. Don't ask, I'd like to know how myself. Anyway, I'll have to start digging around and making new ones.
-Dr.Gibbs
March 2, 2000: For those of you looking forward to it, LordDeimos is still smoking away on that Quake 1 rune guide. It's taking awhile, but it's worth it!
-Dr.Gibbs
March 2, 2000: Soon, by popular demand, I will be adding a Quake 3 tweak guide. It will feature just about every variable and, of course, screenshots.
-Dr.Gibbs
March 2, 2000: Well, I have returned from the dead. I finally caught up on my work and even did a few things I didn't think I would. Now things will get rolling again. I'm really satisfied with the positive response I am getting for this site, I'm glad so many people like it! I will start responding to the remaining emails this weekend. There are a lot of them, so it may take awhile.
-Dr.Gibbs
January 12, 2000: Sorry guys, I'm not going to be around for about a month. I've got a bunch of stuff going on and I just don't have the time right now. Things will be back to normal in not too long. I have all your emails and I will respond to them as soon as I get a chance. Thanks :)
-Dr.Gibbs
January 02, 2000: There's a new map in the Quake 3 files section. It's pretty cool, not to mention a small download. Check it out! I'll put on the new CTF maps and all as soon as I can.
-Dr.Gibbs
January 02, 2000: That new Quake 3 vs Unreal article by Inferno is done! Check it out here.
-Dr.Gibbs
January 01, 2000: I'm working on a Quake 1 runes strategy guide. It's pretty intense, and won't be around for awhile, but it's something to look forward to!
-LordDeimos
January 01, 2000: Something new is coming. Inferno is done with a new article comparing Quake 3 to Unreal Tournament. It might help you if you are deciding on which game to buy, but in any case it is some interesting reading. It should be on by tomorrow. I am also working on a Quake 3 tweaking article I'm sure will be worth your time. Look for that soon!
-Dr.Gibbs
January 01, 2000: Hey, check out the new file of the week! Scroll down to the botom of this page or use the link on the "Jump To" above.
-LordDeimos
January 01, 2000: Welcome to the new millennium, my fellow Non-2001 Purists! Things are looking up. None of the many nuclear missiles aimed at Orlando actually went off, so it looks like my house has a chance of survival. Hey, my computer still works too, despite my avoidance of multiple Y2K fix software programs. I guess all this means the Deathmatch Zone continues to rock and roll! By the way, for those of you who are reading this in your bunkers, everything's okay, you can rejoin society now. Have a great New Years Day, see ya soon!
-Dr.Gibbs